![]() Now, using my old Geforce 540m, I explored the scaling between point cloud size and VRAM (as shown in the console). ATI is working on a solution to have the total VRAM accessible. THis could only improves the fps (which could be important for very large clouds). In these test I compare the NVIDIA GTX 1060 to NVIDIA Quadro K5000. SLI : this currently does not have any interest in terms of additional VRAM as the system stills see only the amount of ram on one card. Selling some GeForce GTX 1060: GeForce GTX 980: VS : Radeon HD 8650D IGP: GeForce. So I would advise all people with quadro cards to use the "game development" mode. Arguably, even if this does not shows in the number, the 'quadro' mode is less reactive in general. In short the fps were similar or 10% worse in the "quadro" config compared to the "geforce" config (we restarted each time CC and used exaclty the same cloud and view). We did the test with a quadro K1000m that we had here, for blank, scalars, color and with or without EDL filter. To test this, you just have to go in the drivers and select the profile "game development" and the card will behave as a "geforce". In short: Quadro cards do not have an advantage over geforce (for the same GPU specs), and can actually be a bit worse. Ok, I think I've got most of the answers I needed after some experimenting: I personally have a (lower end) Quadro card for color grading work and a Geforce for viewing large amounts of polygons or doing certain calculations.Īnd, last but not least, the price for higher end Quadro cards is quite painful. These could boost the viewport perfomance quite substantially. There used to be perfomance drivers for certain applications, which were certified etc. So basically much of the hardware is the same (except more VRAM on Quadro cards) but the main difference are the drivers. So I can't tell how it would have worked in CAD for ex. Using the Riva Tuner strap drivers and a Quadro driver. I did softmod my previous 7950GT (Gainward Golden Sample) into a Quadro FX 3500 though. On other hand I know that on Geforce Cards Nvidia artificially limit the viewport perfomance when using double sided shading since they consider this a "professional" feature. Unfortunatly, the 8800GT can't be softmodded into a Quadro. So the raw perfomance is quite often worse, than their Geforce equivalents. The difference in performance usually sparks quite some heated debates: Usually the Quadros have a lower clock frequency since they are optimized for stability. Other advantages, for example, are the use of ECC-memory and multi display sync. Some benefits of the Quadro cards, which were particullary interesting for me, is the support of 10bit displays (for color grading) and support for Quadbuffer stereo. Short answer: It depends alot on your application and your budget. I've faced the same question whether a Quadro offers substantial benefits over the Geforce cards.
0 Comments
Leave a Reply. |